9618 Computer Science
AS Content
Chpater 1 Information representation
1.1 Data representation
1.2 Multimedia
1.3 Compression
Chapter 2 Communication
2.1 Networking
2.2 The internet
Chpater 3 Hardware
3.1 Computers and their components
3.2 Logic Gates and Logic Circuits
Chapter 4 Processor Fundamentals
4.1 Central Processing Unit (CPU) Architecture
4.2 Assembly Language
4.3 Bit manipulation
Chapter 5 System Software
5.1 Operating Systems
5.2 Language Translators
Chapter 6 Security, privacy and data integrity
6.1 Data Security
6.2 Data Integrity
Chpater 7 Ethics and Ownership
7.1 Ethics and Ownership
Chapter 8 Databases
8.1 Database Concepts
8.2 Database Management Systems (DBMS)
8.3 Data Definition Language (DDL) and Data Manipulation Language (DML)
Chapter 9 Algorithm Design and Problem-solving
9.1 Computational Thinking Skills
9.2 Algorithms
Chapter 10 Data Types and Records
10.1 Data Types and Records
10.2 Arrays
10.3 Files
10.4 Introduction to Abstract Data Types (ADT)
Chapter 11 Programming
11.1 Programming Basics
11.2 Constructs
11.3 Structured Programming
Chapter 12 Software Development
12.1 Program Development Life cycle
12.2 Program Design
12.3 Program Testing and Maintenance
A2 Content
Chapter 13 Data Representation
13.1 User-defined data types
13.2 File organisation and access
13.3 Floating-point numbers, representation and manipulation
Chpater 14 Communication and internet technologies
14.1 Protocols
14.2 Circuit switching, packet switching
Chpater 15 Hardware
15.1 Processors, Parallel Processing and Virtual Machines
15.2 Boolean Algebra and Logic Circuits
Chapter 16 Operating System
16.1 Purposes of an Operating System (OS)
16.2 Translation Software
Chpater 17 Security
17.1 Encryption, Encryption Protocols and Digital certificates
Chpater 18 Artificial intelligence (AI)
18.1 Artificial Intelligence (AI)
未命名
Chapter 19 Computational thinking and problem solving
19.1 Algorithms
19.2 Recursion
Chapter 20 Further programming
20.1 Programming Paradigms
20.2 File Processing and Exception Handling
Mr. Theo
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18.1 Artificial Intelligence (AI)
State the purpose of the A* and Dijkstra’s algorithms. - To find the path between two points on a graph using the algorithm. difference between the A* and Dijkstra’s algorithms. - A* tries to find a better path (between two points) by using a heuristic function // A* finds the adjacent route with the shortest path and continues this until the destination is reached - … Dijkstra’s just explores all possible routes. - The heuristic function on the A* algorithm gives priority to nodes that are supposed to be better than others / less costly than others. - Dijkstra’s algorithm cannot work with negative values/weights //A* algorithm can work with negative values/weights. the purpose of a graph when used in an Artificial Intelligence (AI) system - A graph is used in AI to record relationships between entities - … using vertices / nodes and edges - for example, to represent places on a map and the distances between them, in order to find the shortest route. the use of artificial neural networks in Deep Learning - Artificial neural networks are designed to work in the same way as the human brain - ANNs provide the architecture and algorithms for learning from the data - They have a large number of connected processing units / nodes - … that are arranged in layers / interconnected and work together to process data - Deep learning models learn from data by adjusting the weights/biases of the connections between neurons - They use multiple hidden layers to extract complex features and to make predictions how unsupervised learning takes place in machine learning - Unsupervised learning uses algorithms to analyse / cluster - … unlabelled data sets - They discover hidden patterns / data groupings / clusters without the need for human intervention. - It is able to discover similarities and differences in data / information.
Theo
2026年1月13日 13:36
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